Sunday, 31 May 2009
Version Twenty Six
Version Twenty six differs from twenty five as there are more frames and it goes for longer. At the end, he steps backwards and places his feet down on the ground while this doesn't happen in version twenty five.
Version Twenty Five
This version looks very perculiar with out the sound. The blank space where nothing is happening is where there will be audio of Piffle talking, and when Bob is moving his mouth he is appologising for accidently stepping on Piffles foot.
Version Twenty Four
Version Twenty Three
Version TWenty three shows where Bob steps on Piffles foot. Piffle will get very mad at him in the next versions and then how the animation eds depends on how much time I have to finish the completion.
Version Twenty Two
This clip shows Bob dancing as he is extremely excite because he has won the competion adn the prize.
Version Twenty One
Version Twenty One shows the when I have finished Swapping the layers. Since version twenty I have changed Piffle from the foreground to the background and Bob from the background to the foreground.
Version Twenty
This version was saved when I was midway through changing the character from the foreground to the background, which is whythe background is absent at the very end.
Version Nineteen
This version is extremely similar to my last one. THere is only a little added onto the end.
Saturday, 30 May 2009
Version Eighteen
I have now got to the point where Piffle has jumped off the table to the floor. This version is quite a significant improvement from the last one as by viewing the two versions the progress is quite obvious
Versions Decisions
About Below Animation
What is an Animation?
- The condition of living or the state of being alive; "while there's life there's hope"; "life depends on many chemical and physical processes"
- The property of being able to survive and grow; "the vitality of a seed"
- Quality of being active or spirited or alive and vigorous
- Vivification: the activity of giving vitality and vigour to something
- The making of animated cartoons
- Liveliness: general activity and motion
My Favourite Definition: The act of animating, or giving life or spirit; The technique of making inanimate objects or drawings appear to move in motion pictures or computer graphics; The state of being lively, brisk, or full of spirit and vigor; vivacity; spiritedness; The condition of being animate or alive...the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement
Web Defintions From: http://www.google.com/search?hl=en&rls=com.microsoft:*:IE-SearchBox&rlz=1I7DAAU&defl=en&q=define:animation&ei=6wsiSuf0I5_qsgOT3IH1Aw&sa=X&oi=glossary_definition&ct=title
31.5.09
Inspiration For Bob-Reasons
Inspiration For Piffle

Character Profile: Piffle the Puffle
He is extremely cute and whenever someone see's him they instantly want to give him a hug. His favourite pass time is getting hugs from people.
He is generally a happy young fellow but he has an extremely short temper and can switch moods in a second as shown when Bob accidently steps on his food and appologises, yet Piffle still gets so mad at Bob that he tries to eat him. He would eat him, but Bob runs away. PIffle isn't determind enough to chase after him, just hapy that Bob has left him in peace. Having said this, Piffle is easily pleased, happy once again when Bob leaves. He is somewhat pleased with himself when he manages to scare Bob away and is pleased with him achievement.
Tuesday, 26 May 2009
Monday, 25 May 2009
Mr Powell Example
This was the animation example Mr Powell showed us at the very beginning of the unit. It is a short and simple example of how to use animationish and it inclues the audio. It gave me a good idea of what I needed to accomplish.
Example - Brabie Flashdance
This is an example of a short-film created using a program called i-stop motion. Although it is different to animationish, many things things are the same, particually when it comes to the investigation. It is a very effective piece and I hope my finished animation will be something like it.
Sunday, 24 May 2009
Thursday, 21 May 2009
Wednesday, 20 May 2009
Sources I have used:
http://www.istockphoto.com/file_closeup/objects-equipment/3821055-cartoon-sign.php?id=3821055&refnum=511055
Bob:
http://www.soundghost.co.uk/drawings008.htm
Bobs character was inspired by a picture I found on the internet. I redrew him but many features are still the same, the head and arms.
Grass:
http://www.thomasturf.co.uk/Border%20with%20grass%20cartoon.jpg
Version Two
This is the second version of my animation. I decided to swap the sign I drew for one off the internet because I think it looks more effective. He is walking much more naturally now, although it is still a little jerky and uneven.
Version One
This is the first version of my animation. He doesn't move very well as I was not very good at animating him at this stage.
Thursday, 14 May 2009
The Assignment
Year 9 Semester Two, 2009
Task: Manipulating Digital Images - Animation
Student Name: Form Class: 9 Teacher: Mr Powell Mr Andrews
Due Date: FOLIO: Week 7 JOURNAL REVIEW: Weeks 3 and 6 JOURNAL DUE: Fri Week 7
SKILLS
• Follow a Design Process
• Participate in OHS processes
• Apply critical thinking techniques
• Develop and apply creative arts industry knowledge
• Use multimedia with an emphasis on Animationish or iStopMotion
TASK
This term you will be exploring ideas in relation to storytelling via animation, creating characters and storylines for a client using Animationish or iStopMotion. Your client wants an idea of what you wish to produce before you proceed. Hence you will need to provide them with your character research, your characters personality profiles, a storyboard and finally the finished animation. You research, personality profiles and storyboard will be presented in your journal, your animation will be digitally submitted via Blackboard. Complete parts A, B and C below.
DESIGN BRIEF
You have been commissioned by the Pixur Group to produce a trailer for a new TV series of children’s animations. This new series is important for Pixur, and is aimed specifically at the 12 – 17 year old demographic.
As they are still in the writing development stage, your brief is quite large and unrestricted. They are looking for ideas of all types. They want characters that will appeal to the target audience. They also want characters with personality.
Your brief is to produce a 60 second animated trailer of your idea for the TV series. If time permits you may choose to also provide a longer version of your idea that may run for up to 3 minutes. The characters themselves do not have to be complicated drawings, simple line art can be very appealing, if the character is strong and the storyline is interesting.
PART A: In your journals complete the research component
• Research and collect examples of animated characters. Make sure you properly cite your collection using the correct bibliography format.
• Annotate your animated characters in your journal with your thoughts on design choices and evaluate what appeals to you and why, and what worked and what did not.
• Write a personality profile for your animated characters. What are they like? How is their personality conveyed?
• Using the inquiry design process, in sketches, jottings, musings, thoughts, ideas, brainstorming, and anything else you can think of, begin to form your animated story.
• Storyboard your trailer, showing key scenes and shot angles. See the notes and websites on Blackboard as a guide to help you get started.
PART B: Show Development of Animation Skills
You will be doing a series of exercises in class using Animationish and iStopMotion.
This will help you develop the skills needed to produce your animated trailer.
You need to demonstrate use of the following features in your journal using class exercises and / or your final animation.
Animationish
(Check these off as you go – you don’t have to use every feature, record those you do):
□ layers (foreground and background)
□ paint and drawing tools (including brush, fill, erase, select and move)
□ grabber tool
□ trace (onion skinning)
□ send behind
□ duplicate frames
□ add exposures
□ add keyframes
□ create animation cycles
□ use transform tool to “tween” between keyframes
□ export to movie format
□ add a soundtrack in Garageband (optional)
You will be provided with an Animationish tool sheet to help you record your skill development
iStopMotion
(Check these off as you go – you don’t have to use every feature, record those you do):
□ compositing layers (foreground and/or background)
□ recording frames
□ duplicate frames
□ edit frames
□ onion skinning
□ export / import images
□ add music soundtrack– optional)
□ rotoscope / lip-sync
□ use transform tool to “tween” between keyframes
□ add a soundtrack in Garageband (optional)
□ export to movie format
You will be provided with an iStopMotion tool sheet to help you record your skill development
PART C: Creation of your Animation
In order to satisfy the design brief, you must;
• Use a combination of images drawn and created by you, copyright free downloaded images, or 2-D or 3-D characters created by you or objects that already exist.
• Include credits
• Sound is optional in this task, but a good original soundtrack would enhance your animated trailer.
Research / Journal Hints:
• Organise your research under headings
• If in doubt about whether or not to include it, include it in your journal
• Use the tool sheets to help you stay organised
• Include rough sketches, collages and notes to brainstorm your ideas
• Make sure you reference all your sources according to the Student Diary
• Keep copies of all your animations
o Save them each lesson with a different number so you can show progress. eg: “Animation1”, then next lesson, “Animation2” etc
o Share these as QuickTime Movies, then load them to your blog so that your creative development can be seen.
• Don’t forget to talk about your choices and reasons for choices ie problem solve
• Don’t be isolated in class, look at what others are doing – this doesn’t mean you copy them, rather you seek inspiration from those around you
• Don’t ever forget – creating is sometimes hard work, but it is always enjoyable!
Wednesday, 6 May 2009
Fixing Problems:
Chosing My Ideas:
Character Personality - Bob

Bob is the main character in my animation. Bob is a happy young fellow. He is a manger of the local zoo which is home to many species of animal which Bob cares for. As a result, he loves all animals, particularly cute, cuddly piffles, which is one of the reasons he wants to win the competition so desperately. He is extremely nice and overly friendly, he is friends with everyone who lives in his small town. He isn’t very good at anything and is ecstatic when he wins the competition because he doesn’t often win things. Bob isn’t much of a ladies man. He is very into health foods and loves to eat almonds, cashews and raspberries. Bob has a slight limp which he acquired when he was fifteen years old, rescuing a baby from a burning car. His heroic act saved the life of the bay but left him disabled. This shows how brave Bob really is. WHen it comes to the monster however, Bob is not brave at all and just runs away.
Story board


This is the storyboard of my animation. This is just a rough drawing about how my animation will flow and what happens. I have eleven boxes, and underneath each box is a short description of what happens and how. I am still not sure exactly how everything will flow, especially with the morphing of the monster, the transitions and introductions of new object but I have a fair idea of how everything will go together.
Tuesday, 5 May 2009
Story:
The main character, Bob, sees a competition is running and is determined to enter and win. The prize is a young Puffle called Piffle which only motivates him to win. He wins the competition and is so excited he forgets about his prize. He is celebrating and steps on the tail of Piffle, big mistake! Piffle gets angry, so angry that he turns into a rampaging monster determined to chase down Bob and kill him. Bob is terrified and runs away from the monster. The monster causes destruction, ripping up houses and what not, but when the monster sucks up and eats a girl, bob has had enough. He grabs the nearest weapon, which happens to be a pitch fork, and hurtles it at the monster. The pitchfork punctures the monster, and not unlike a balloon, the monster bursts in a powerful explosion, releasing the girl trapped inside. The girl runs over to Bob and hugs him. Bob blushes like crazy and the girl is so grateful and thinks that Bob, is such a hero, that she decides to marry him.